Renewable energy

Casino gaming market in the US worth $93.6 billion by 2020, says Technavio

  This market study presents a comprehensive segmentation of the casino gaming market in the US by casino type (commercial, tribal, limited stakes, and iGaming), by end users (gambling enthusiasts, social exuberants, dabblers, lottery loyalists, and unengaged audience), and by game type (poker, blackjack, slot machines, poulettes, craps, and others). The top vendors in this…

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Renewable energy

Global gamification market set to grow at a CAGR of 48% by 2019, says Technavio

  This market study segments the global gamification market by application (consumer-driven applications and enterprise-driven applications), by end user (enterprise, entertainment, media and publishing, retail, consumer goods, healthcare, education, and others), by need (user engagement, brand loyalty, brand awareness, training, and motication), and by geography (APAC, EMEA, and the Americas). Leading vendors include Badgeville, Big Door…

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Renewable energy

Global e-sports market set to grow at a CAGR of 37% by 2019, expects Technavio

  This market study report by Technavio segments the global e-sports market by genre (MOBA, FPS, RTS, and others), by revenue (e-sports advertising, prize pool, and ticket sales), and by geography (APAC, EMEA, and the Americas). Leading vendors analyzed in this market research are Activision Blizzard, Epic Games, Nintendo, Riot Games, Valve Corporation, and Wargaming.net. …

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Renewable energy

Technavio forecasts global MMO games market to reach over $26 billion by 2019

  This market research report segments the global MMO games market by genre (RPG, MOBA, FPS, and others), by revenue (paid games and free-to-play games), and by geography (APAC, Americas, and EMEA). Key vendors analyzed in this market research are Activision Blizzard, Electronic Arts Inc., NCSOFT Corp., Nexon Co. Ltd., Riot Games, Tencent Holding, Valve…

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Renewable energy

Technavio forecasts global sports turf market to reach over $3 billion by 2019

  This market analysis segments the global sports turf market by geography and includes regions like the Americas, EMEA, and APAC. The report also analyzes the key drivers, trends, and challenges that influence market growth. Leading vendors in this market are FieldTurf, ForestGrass, Greenfields, HG Sports Turf, and Sporturf. Technavio’s market research analysts estimate the…

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Renewable energy

Introduction of Customized Mouse Pads Spurring Growth Opportunities in the Global Gaming Peripheral Market: Technavio Report

  The key vendors in the global gaming peripheral market 2015-2019 are Corsair Components, Logitech, Mad Catz, Razer, ROCCAT and SteelSeries. London, 09 November 2015: Technavio, an independent tech-focused global research firm, has announced the publication of its market research report on the global gaming peripheral market 2015-2019.   There is great demand for wireless…

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Renewable energy

Global social gaming market to surpass USD 18 billion by 2019, says Technavio

  The prominent vendors in the global social gaming market 2015-2019 are Electronic Arts, King, Supercell, Wooga, and Zynga. Technavio, an independent tech-focused global research firm, has announced the publication of its market research report on the global social gaming market 2015-2019.  Recent studies carried out by the analysts at Technavio have shown that the…

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Renewable energy

Global online gambling market expected to surpass US $49 billion by 2019, says Technavio

  This market research report from Technavio segments the global online gambling market by category (lottery, gaming, and betting), by distribution platforms (mobile gambling and non-mobile gambling), and by geography (APAC, EMEA, and the Americas). Leading vendors analyzed in this market study are 888 Holdings, Bet-at-home.com, Betfair Entertainment, Bwin.Party, Ladbrokes Betting & Gaming, Paddy Power,…

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Renewable energy

Game market in APAC expected to surpass US $64 billion by 2019, says Technavio

  This market analysis segments the game market in APAC by device and includes segments like MMOs, TV consoles, smartphones, PC/Mac, tablets, handheld devices, and casual web games. The report also provides an analysis of the key trends, drivers, and challenges influencing market growth. Leading vendors in this market are ChangYou, DeNA, GungHo, Nintendo, Sony,…

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