Technavio forecasts global MMO games market to reach over $26 billion by 2019

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This market research report segments the global MMO games market by genre (RPG, MOBA, FPS, and others), by revenue (paid games and free-to-play games), and by geography (APAC, Americas, and EMEA). Key vendors analyzed in this market research are Activision Blizzard, Electronic Arts Inc., NCSOFT Corp., Nexon Co. Ltd., Riot Games, Tencent Holding, Valve Corporation, and Wargaming.net. 

Technavio’s market research analysts estimate the global MMO games market to grow at a CAGR of more than 8% between 2015 and 2019. The emergence of HD displays and audio devices having HDMI wireless network capabilities are some of the major growth promoting factors in this market during the forecast period. APAC is the highest- revenue contributing region to this market, owing to its large consumer base for online games and the presence of numerous game developers in this region,

The new market research report from Technavio provides a breakdown and analysis of the MMO games segments by technology.

“One of the interesting trends that the global MMO gaming market has been witnessing is the shift in its demographics- from teenage gamers to adults and children. Moreover, the gaming public or generation that used to play handheld console games has now shifted to in-house console games. Also, the average age of a console gamer has currently increased to 24 years and above. In addition, vendors are introducing new games that cater to the needs of all age groups,” says Navin Rajendra, Industry Manager, Media & Entertainment, Technavio Research.

This industry research report expects the free-to-play games segment to generate the highest revenue during the forecast period. Growing popularity of this segment can be attributed to the elimination of entry barriers, which allows developers to penetrate the market in developing countries where owning a TV console is a luxury.

The leading vendors in the global MMO games market include Activision Blizzard, Electronic Arts Inc., NCSOFT Corp., Nexon Co. Ltd., Riot Games, Tencent Holding, Valve Corporation and Wargaming.net. This market is highly competitive and consolidated due to the presence of multiple vendors like Activision Blizzard and Electronic Arts. Intense vendor competition, rapid advancements in technology, and frequent changes in consumer preferences pose significant challenges for the vendors in this market. Consequently, in order to survive and succeed in this market, vendors have to distinguish their product and service offerings through a clear and unique value proposition.

A more detailed analysis is available in the Technavio report, Global MMO Games Market 2015-2019.

We can customize reports by other regions and specific segments upon request.

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