TechNavio Announces the Publication of its Research Report -Global Home Entertainment Equipment Market 2012-2016

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TechNavio recognizes the following companies as the key players in the Global Home Entertainment Equipment Market: Cisco Systems Inc., Nintendo Co. Ltd., Pace plc, Panasonic Corp., Samsung Electronics Co. Ltd., and Sony Corp.
Commenting on the report, an analyst from TechNavio’s team said: “The demand for technologically advanced digital television and home entertainment products is increasing globally. Companies are continuously innovating with their products and adding more features to their devices in order to offer advanced products to consumers. For instance, initially STBs were only used to transform cable or satellite signals into video content. However, technological advancements have enabled STBs to produce high-definition videos. They are also used in the Gaming industry to provide motion sensor gaming and 3D effects. Furthermore, hybrid STBs have been developed to access videos both from the internet and from digital video broadcasting sources and this has led to a rise in the demand for STBs. Furthermore, companies producing home entertainment devices are trying to promote integrated devices with advanced offerings to consumers to increase the sales of multiple products. Hence, the development of technologically advanced devices is set to drive the growth of the market during the forecast period. ”
According to the report, one of the key drivers of the market is increasing urbanization in developing countries which is leading to higher disposable incomes. Consumers can, therefore, afford to spend money on different home entertainment equipment. The integration of user interactive features, such as channel surfing and video-on-demand, in home entertainment equipment is another key factor that is driving the market.
Further, the report states that one of the key challenges in this market is the emergence of smartphones and other advanced products. The increasing features offered by smartphones and other advanced products are enabling consumers to use these products for entertainment purposes without them needing to purchase additional expensive equipment such as game consoles and audio equipment.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors. For further information on this report, please visit https://www.technavio.com/report/global-home-entertainment-equipment-mark…
TechNavio, the market research platform of Infiniti Research Ltd., publishes periodic market research reports on niche and emerging technologies. For more information on our market research, please visit https://www.technavio.com/it-hardware-software-services
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