Increasing Adoption of Virtual Reality and Smartwatches Stimulating Growth Prospects in the Global Gaming Market: Technavio Report

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  • The key vendors in the global gaming market 2015-2019 are Activision Blizzard, Electronic Arts is, Microsoft, Sony and Tencent.

London, 06 October 2015: Technavio, an independent tech-focused global research firm, has announced the publication of its market research report on the global gaming market 2015-2019.   A major trend in the market is the increasing adoption of virtual reality (VR) and smartwatches, which is the fifth-most popular screen for gaming in the current market scenario after TV screens, PCs, floating screens, and personal screens. The global gaming market is expected to grow steadily at a CAGR of 6.59% during the forecast period of 2014-2019.

APAC is the leading region in gaming and innovators in terms of adopting next-generation gaming consoles. One of the major drivers is career opportunities associated with gaming consoles. It is expected to be the dominating region in the global gaming market, occupying 60% of the total market. The availability of distinct devices with different screen sizes and graphics capabilities are enabling the integration of games in the market. As the technology landscape evolves, games will increasingly appeal to consumers and this will drive the growth of the market during the forecast period.

“The software segment accounts for the largest share of the market’s revenue, as it generates revenue through the online gaming market. Gaming has gained popularity because it is compatible with laptops, cellphones, and tablets,” says Faisal Ghaus, Vice President of Technavio Research.

To define the market conditions in the next 3-4 years, Technavio analysts have conducted in-depth analysis of the impact of market drivers, challenges and trends featuring data on product segmentations, vendor shares, growth rate by revenue and an evaluation of the different buying criteria in the order of importance. 

If you are interested in more information on this topic and our upcoming research on the Global Gaming Market 2015-2019, please send an e-mail to media@TechNavio.com

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