Global E-sports Market to Post Growth at a CAGR of more than 32% by 2021

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According to Technavio’s latest market research study, the global e-sports market is expected to surpass USD 1,475 million in revenue by the end of the forecast period, 2017-2021.

This report by Technavio provides an in-depth analysis of the global e-sports market in terms of revenue and emerging market trends. The report also includes an up-to-date analysis and forecasts for various market segments and all geographical regions.

Technavio research analysts categorize the market based on the genre type

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The top three revenue contributing genre segments are discussed below:

Global e-sports market by MOBA games: MOBA is projected to emerge as the fastest growing segment of the global e-sports market. The global scenario of the genre is dominated by two games: Dota 2 and League of Legends. The sponsorship and advertising revenue are highest for this segment owing to the increasing number of players. Compatibility with low-end systems is yet another driving force behind the growth of the global e-sports market by MOBA games, which is anticipated to account for a revenue of around USD 1,089 million by 2021.

One of the major factors contributing to the rapid growth of MOBA gaming is its team play element. The group cohesion between the team members is the major factor for a team to win in this genre. All team members are important, and no weak link can escape being exploited by their advisories,” says Ujjwal Doshi, a lead analyst at Technavio for research on gaming.

Global e-sports market by FPS games: One of the major factors for the huge popularity of FPS games is the intriguing gameplay. These games manipulate gamers psychologically, which makes them addicted to the games. The appeal of first-person gaming is not likely to decline anytime soon, and hence, the global e-sports market by FPS games is likely to experience significant growth over the next four years. The market is anticipated to register growth at a CAGR of around 30% during the forecast period.

Global e-sports market by RTS games: RTS is one of the oldest gaming segments of the global e-sports market. One of the major trends in the segment is that RTS games are moving to mobile devices. Developers are attempting to take advantage of the platform’s potential as it can use touchscreen and accelerometer, which is much easier to control the troops of gamers.

The top vendors operating in the global e-sports market are:    

  • Activision Blizzard
  • Epic Games
  • Nintendo
  • Riot Games
  • Valve
  • Wargaming.net

Other prominent vendors in the market include EA Sports, Hi-Rez Studios, and Microsoft Studios.

A more detailed analysis is available in the Technavio report titled, ‘Global E-sports Market 2017-2021’. Technavio also customizes reports by other regions and specific segments upon request.

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