Use of game-based AR and VR learning to ameliorate student engagement in the higher education sector
Higher education game-based learning: Key market research findings North America dominates the market geographically The STEM-based learning segment accounts for a majority share of the market’s revenue Key vendors – McGraw-Hill Education, PlayGen, Toolwire, and Totem Learning Technavio’s market research analysts predict the global higher education game-based learning market to grow at a CAGR…
