Global gamification market set to grow at a CAGR of 48% by 2019, says Technavio
This market study segments the global gamification market by application (consumer-driven applications and enterprise-driven applications), by end user (enterprise, entertainment, media and publishing, retail, consumer goods, healthcare, education, and others), by need (user engagement, brand loyalty, brand awareness, training, and motication), and by geography (APAC, EMEA, and the Americas). Leading vendors include Badgeville, Big Door…
