London, 15 September 2014 – TechNavio, a global tech-focused research firm has published its market research report on the Global Video Game Market 2014-2018.
Recently, the availability of high-end audio-visual systems have contributed to the overall growth of the Global Video Game Market. Additionally, several new gaming consoles are being introduced in the market, which has further enhanced the gamer experience.
The latest report by TechNavio focuses on market conditions contributing to a CAGR of 8.30 percent from 2013-2018. The growing demand for smartphones in developing regions has resulted in game developers coming up with different business revenue models.
“The majority of software games cater to the hardware platforms developed by three major companies: Sony, Microsoft, and Nintendo. These companies have developed platforms such as Xbox 360, PlayStation 3, and Wii U, which are multifunctional, support various games and enable gamers to watch videos, listen to music, browse the internet and download videos. The success of the video game business is directly proportional to the acceptance of these platforms,” says Faisal Ghaus, Vice President of TechNavio.
Key Information Covered in the Report:
Market segmentation, size and forecast through 2018
Market Growth Drivers:
- Growing Use of Smartphones and Tablets for Playing Games
- For a full detailed list, view our report.
Market Challenges:
- High Cost of Gaming Console Hardware
- For a full detailed list, view our report.
Market Trends:
- Development of Hardware Platforms
- For a full detailed list, view our report.
Key Vendors:
- Activision Blizzard Inc.
- Electronic Arts Inc.
- Gameloft SA
- Giant Interactive Group Inc.
- Konami Corp.
- Microsoft Corp
Other Prominent Vendors:
- 4A Games
- 5th Cell Media
- Access Games
- ACE Team
- Active Gaming Media
- Behavior Interactive
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