London, 15 September 2014 – TechNavio, a global tech-focused research firm has announced the publication of its market research report on the Global Games Market 2014-2018.
The popularity of PCs and electronic devices, as well as increasing internet traffic has led to the development and commercialization of gaming. Consumers are now yearning for interactive entertainment in the form of games, which is driving a 9.19 percent CAGR in the Global Games Market from 2013-2018.
The latest report by TechNavio focuses on the emergence of mobile games because of the rapid adoption of smartphones and tablets. The report also discusses leaps in technology and connectivity that have resulted in a proliferation of platforms, thus giving rise to mobile platforms, social network gaming, handheld games and online games on the PC. Every platform provides a unique user experience and serves different needs.
“Games-as-a-service is a relatively new approach to this market that characterizes the development, deployment and operations of games. The architecture of games is changing as logic shifts to a web-based infrastructure and provides developers with the power to constantly update on the basis of audience behaviors. This will lead to deliverables that nurture long-term engagement across complex devices, markets and business models,” says Faisal Ghaus, Vice President of TechNavio.
Key Information Covered in the Report:
Market segmentation, size and forecast through 2018
Market Growth Drivers:
- Emergence of Mobile Games
- For a full detailed list, view our report.
Market Challenges:
- Piracy of Games
- For a full detailed list, view our report.
Market Trends:
- Increased Number of Platforms
- For a full detailed list, view our report.
Key Vendors:
- Activision Blizzard Inc.
- Electronic Arts Inc. (EA Games)
- Microsoft Corp.
- Sony Corp.
Other Prominent Vendors:
- Apple
- Changyou
- DeNA
- Disney
- Googl
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