TechNavio says Gamification Will Lead to Progressive Growth of the Global Game-Based Learning Market by 2018

Renewable energy

 

London, 13 October 2014 – TechNavio has announced the publication of a new market research report on the Global Game-Based Learning Market 2014-2018.

Game-based learning encourages learning by taking advantage of the psychological susceptibility of humans to engage in gaming. It is mainly used in educational institutions, healthcare organizations, military organizations and for employee training programs in corporate business houses.

According to new information from the global tech-focused research firm, the market is expected to grow at a CAGR of 8.49 percent from 2013–2018.

About the Report

The latest report by TechNavio focuses on the use of advanced application development technology that is helping organizations to develop mobile-based edugames in lesser time.

The report also highlights the growing use of gaming mechanics and principles in education and training modules, which is popularly known as gamification. It improves problem solving and negotiation skills, analytical skills, teamwork and creativity through interactive media and animated videos, and has been widely used in the corporate sector.

“Games increase learner engagement while restricting attrition rates, and this has led to an increase in the uptake of gamification across sectors, including corporate learning. The Global Gamification Market was valued at US$0.55 billion in 2013 and is expected to increase more than sevenfold over the projected period,” says Faisal Ghaus, Vice President of TechNavio.

 

Key Information Covered in the Report:

Market segmentation, size and forecast through 2018

Market Growth Drivers:

Market Challenges:

  • Limitation in Commercial Development
  • For a full detailed list, view our report.

Market Trends:

  • Increasing Adoption of Gamification
  • For a full detailed list, view our report.

Key Vendors:

  • BreakAway Ltd.
  • LearningWare Inc.
  • PlayGen.com

Other Prominent Vendors:

  • BreakAway Ltd.
  • Games2Train
  • HealthTap

https://www.technavio.com/%3Cp%3E%3Ca%20href%3D%22http%3A//www.technavio….